New PropertyPath(TextEffect.PositionCountProperty)) Storyboard.SetTargetProperty(countAnimation, Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect") New Int32Animation(0, 127, TimeSpan.FromSeconds(10)) Create an animation and a storyboard to animate the Paragraph animatedParagraph = new Paragraph(theText) ĪnimatedParagraph.Background = Brushes.LightGray ĪnimatedParagraph.Padding = new Thickness(20) īlockUIContainer controlsContainer = new BlockUIContainer() Create a paragraph to contain the run. TheText.TextEffects = new TextEffectCollection() This.RegisterName("animatedSpecialEffect", animatedSpecialEffect) TextEffect animatedSpecialEffect = new TextEffect() ĪnimatedSpecialEffect.Foreground = Brushes.OrangeRed Nullam a ligula id leo adipiscing ornare." + "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + NameScope.SetNameScope(this, new NameScope()) Public FrameworkContentElementControlStoryboardExample() Public class FrameworkContentElementControlStoryboardExample : FlowDocument The TextEffect is contained within a FrameworkContentElement's name scope. The following example uses a controllable storyboard to animate a TextEffect. This object contains the Clock objects that were created for this storyboard and its children. The object specified when the Begin(FrameworkContentElement, Boolean) method was called. So, when the Begin method is called again, it does not restart its clocks it replaces them with new clocks.
![system pause not working system pause not working](https://media.cheggcdn.com/media/606/60606029-6c09-4577-8698-0441238578dc/phpTa1XYW.png)
These clocks are distributed to the properties they animate. Each time the Begin method is called, clock objects are created for the storyboard.
![system pause not working system pause not working](https://cdn.windowsreport.com/wp-content/uploads/2020/08/YouTube-pause-button-not-disappearing-Quick-Fix.jpg)
The Begin method actually replaces the paused Storyboard with a new unpaused version. However, that is not what actually happens. When you Begin a storyboard that was paused, it appears to resume and restart. For an example, see How to: Control a Storyboard After It Starts. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. As a side effect, all associated children are also paused.Ī controllable storyboard can pause, resume, seek, stop, and be removed. This method pauses the storyboard, but has no discernible effect if it is not active or currently paused. Void Pause() public void Pause () member this.Pause : unit -> unit Public Sub Pause () Remarks Pauses the Clock that was created for this Storyboard.